Patch | Description | Author | Forwarded | Bugs | Origin | Last update |
---|---|---|---|---|---|---|
compress_gamedata.patch | compress game data | Dmitry Smirnov <onlyjob@member.fsf.org> | not-needed | 2013-12-18 | ||
debian_customisations.patch | set path to game data file | Dmitry Smirnov <onlyjob@member.fsf.org> | not-needed | 2013-12-18 | ||
enable_fontconfig_support.patch | enable fontconfig support | Boris Pek <tehnick-8@mail.ru> | not-needed | 2013-12-19 | ||
fix_work_on_intel_videocards.patch | fix work on intel videocards Mesa developers have enabled GL_ARB_texture_storage for all drivers [1], so i915 and i965 drivers now claim the support of this OpenGL extension, but texture storage feature does not actually work there. . [1] http://lists.freedesktop.org/archives/mesa-dev/2013-June/041188.html . This patch is just workaround to make the game work on intel videocards with new Mesa. But real problem should be fixed in Mesa. |
Boris Pek <tehnick-8@mail.ru> | not-needed | debian | 2013-12-19 | |
disable_GL_ARB_texture_compression_bptc.patch | disable OpenGL extension GL_ARB_texture_compression_bptc After disabling GL_ARB_texture_storage in patch fix_work_on_intel_videocards.patch GL_ARB_texture_compression_bptc feature may work incorrectly with new NVIDIA and AMD video cards. There are no bug reports yet. This patch was made just in case by developer recommendation. |
Boris Pek <tehnick-8@mail.ru> | not-needed | 2013-12-19 |