Patch | Description | Author | Forwarded | Bugs | Origin | Last update |
---|---|---|---|---|---|---|
encoding-key.patch | Endocing=UTF-8 is assumed as default and the encoding key expected to disappear nowadays |
no | ||||
translations.patch | Adding a French and a Swedish translation for ghextris | no | ||||
source.patch | Some source changes accumulated over time to keep the software up to the status of the archive =================================================================== |
no | ||||
port-to-3.patch | Port to python3/python-gi/gtk3/glade This patch ports the game from the obsolete python2/gtk2/gnome2 technology stack to python3/python3-gi/gtk3/glade technology stack The drawing areas (main and preview) were changed from GnomeCanvas to GtkDrawingArea, this required a major re-strucutring of the drawing code as GtkDrawingarea does not provide persistent objects on it's canvas. The game code was modified to store the color of the tiles in it's internal representation and then the rendering code was adapted to draw the board state from this internal representation. The menus were re-done using the menu support in Gtk.Application Various gnome/bonobo UI elements were replaced with plain GTK substitutes The division operators were changed to reflect the language changes in python3 =================================================================== |
Modulo7 <modulo7@users.noreply.github.com> | no | debian |