Debian Patches
Status for godot/4.6.3+ds-3
| Patch | Description | Author | Forwarded | Bugs | Origin | Last update |
|---|---|---|---|---|---|---|
| Fix-out-of-bounds-reads-with-corrupt-OptimizedTranslation.patch | Fix out-of-bounds reads with corrupt OptimizedTranslation data Validate bucket and string offsets, and bounds-check smaz decompression input. |
Rémi Verschelde <rverschelde@gmail.com> | no | backport, commit:a3019c809c022455028b373707ef1ee0c03561bf | 2026-10-20 | |
| Allow-setting-explicit-output-path.patch | Allow setting explicit output path | Travis Wrightsman <travis@wrightsman.org> | yes | 2025-10-23 | ||
| Make-generated-doc-data-hash-deterministic.patch | Make generated doc data hash deterministic Python's build-in hash() is intentionally randomized between processes. This prevents Godot from building reproducibly since identical source input produces different hashed values each build. SHA-256 is used here as a deterministic alternative hash function. |
Travis Wrightsman <travis@wrightsman.org> | yes | 2026-07-10 | ||
| Fix-out-of-bounds-write-when-loading-corrupt-HDR-images.patch | Fix out-of-bounds write when loading corrupt HDR images Validate the image size and the RLE run and dump lengths. |
Rémi Verschelde <rverschelde@gmail.com> | no | backport, commit:dd274579a6f5cdecac873833d62eb90b21fe5466 | 2026-10-20 | |
| Fix-heap-overflow-with-invalid-string-length-in-binary-re.patch | Fix heap overflow with invalid string length in binary resources | Rémi Verschelde <rverschelde@gmail.com> | no | backport, commit:c67e2529f63e76a6aaef48ba70168c62cfd00c51 | 2026-10-20 |
All known versions for source package 'godot'
- 4.6.3+ds-3 (sid)
- 4.6.3+ds-2 (forky)
- 3.6+ds-2 (trixie)
- 3.2.3-stable-1 (bookworm)
