Patch | Description | Author | Forwarded | Bugs | Origin | Last update |
---|---|---|---|---|---|---|
build-Link-game-cgame-ui-modules-to-LIBS.patch | build: Link game, cgame, ui modules to $(LIBS) All three modules call mathematical functions like atan2(). On glibc systems, when compiled to native code with an ordinary C compiler (as opposed to bytecode from q3lcc), they get the definition of those functions from libm. Until now, they were not explicitly linked to libm, and instead relied on the fact that libm is linked into the main executable. However, doing it this way defeats glibc's symbol-versioning mechanisms, and can fail in some situations, in particular binaries built with -ffast-math on a pre-2.31 version of glibc (where atan2() resolves to __atan2_finite()), and used without recompilation on a post-2.31 version of glibc (where __atan2_finite() has become a deprecated hidden symbol that is only available as a versioned symbol). When building shared libraries and loadable modules, it's most robust to link them explicitly to their dependencies, as is done here. $(LIBS) also includes -ldl, which is unnecessary but harmless. |
Simon McVittie <smcv@debian.org> | yes | debian | 2020-07-24 | |
debian/Add-sv_dorestart-which-can-be-set-by-game-code-to-re.patch | Add sv_dorestart, which can be set by game code to restart the map | Simon McVittie <smcv@debian.org> | no | OpenArena | 2012-02-24 | |
debian/Let-servers-set-sv_fps-too.patch | Let servers set sv_fps, too | Simon McVittie <smcv@debian.org> | no | 2012-02-24 | ||
debian/Add-a-special-vmMagic-that-causes-equivalent-native-.patch | Add a special vmMagic that causes equivalent native code to be loaded instead This means that mods can build everything from source without relying on the non-GPL q3lcc compiler. By padding the fake QVM with bytes chosen to match the CRC-32 of the upstream-released QVM, it's even possible to be network-compatible with the upstream one, and so play on pure servers. If the magic number in the fake QVM file is immediately followed by a non-empty string (e.g. "pak0"), we try using it as a subdirectory name, so we end up loading something like pak0/qagamex86_64.so; otherwise we just use the base name, as if for VMI_NATIVE. This is necessary for mods like OpenArena, where the game-code for 0.8.1 and 0.8.5 is not network-compatible, so 0.8.5 clients on a 0.8.1 pure server need to load the 0.8.1 game-code. |
Simon McVittie <smcv@debian.org> | no | vendor, Debian | 2011-08-04 | |
debian/Run-in-a-window-by-default-on-new-installations.patch | Run in a window by default on new installations Debian Games Team policy seems to be to default to windowed to avoid resetting screen geometry, breaking multi-head, etc. r_fullscreen is "archived" (saved to the user configuration), so this doesn't affect current players. Most people will want to configure a higher resolution than 640x480 anyway, at which point it's easy to switch fullscreen on too. Also set default r_mode to 3 (640x480) in renderergl2, matching renderergl1. |
Simon McVittie <smcv@debian.org> | invalid | 2014-01-18 | ||
debian/ui-reinstate-minimal-code-to-determine-whether-this-.patch | ui: reinstate minimal code to determine whether this is the demo | Simon McVittie <smcv@debian.org> | no | 2015-01-20 | ||
debian/Request-confirmation-if-a-user-enables-auto-downloading.patch | Request confirmation if a user enables auto-downloading The Q3 UI toolkit isn't great at large amounts of text, so just point to a deb.li link into the Debian wiki. [Adapted from src:openarena for src:ioquake3] |
Simon McVittie <smcv@debian.org> | no | debian | vendor, Debian | 2012-09-14 |
debian/Compile-successfully-against-libcurl-7.52.x.patch | Compile successfully against libcurl 7.52.x Older versions of libcurl didn't have this constant. It's non-critical, and is only there to speed up downloads; skip that when compiling against an older system copy of libcurl, such as 7.52.x in Debian 9. |
Simon McVittie <smcv@debian.org> | no | 2018-09-12 |